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Creating a Character for Games: Vol. 2
Making a Fully Textured, Game-Ready Character with Omid Moradi
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Omid Moradi
7h 53m | 20 Chapters
Creating a Character Bust: From Ideation to Final Render
ZBrush, Maya, Marvelous Designer, Substance 3D Painter & Marmoset Toolbag Workflow with Colleen Larson
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Colleen Larson
3h 18m | 11 Chapters
Creating a Hero Weapon for Games
Weapon Modeling, Texturing & Rendering Techniques with Thomas Butters
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Thomas Butters
6h 40m | 10 Chapters
Creating Realistic Fabric & Clothing for Games
Marvelous Designer & ZBrush Workflow with Erika Lochs
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Erika Lochs
2h 52m | 11 Chapters
Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott
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Dylan Mellott
2h 56m | 10 Chapters
Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino
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Sean Marino
2h 22m | 8 Chapters
Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland
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John William Crossland
4h 27m | 19 Chapters
Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth
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Kat Unsworth
4h 31m | 11 Chapters
Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller
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Eric Keller
5h 08m | 22 Chapters
Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens
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Nate Stephens
2h 03m | 10 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli
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Guilherme Rambelli
4h 31m | 15 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald
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Brian Recktenwald
2h 19m | 12 Chapters